It also plays in full screen, making it play wonderfully on Deck. It also thankfully doesn't feature the other problems SA2 has on other PCs, such as running at 120fps and causing the game's cutscenes to completely desync, nor does it have any of the weird bugs like the G.U.N truck texture being placed above Sonic. It also doesn't require a compatibility layer to work either. You need to specifically choose the resolution via the touch screen on the launcher, along with manually switching it from keyboard to gamepad, but once you've done that, there's no issues. And based off my testing, SA2 runs absolutely perfectly. Summary: With the playable verification, SA2 was already expected to run fairly well, only losing out on the Verified status due to the launcher that starts off the game. Tested up to: Pumpkin Hill (Hero), Sand Ocean (Dark) Result: Works - 60fps/1280x800p - Might require launching config tool to set resolution. However, that said - no problems, it ran at full 60fps/1280x800p. Unfortunately, given this is the Dreamcast Collection port of SADX, it'll unfortunately have a border around it, no matter which resolution you use, unless you use a mod to fix it at least. Summary: Despite the game being listed as completely unsupported, I was able to start up and play Adventure with no issues whatsoever - going into the config tool first to set resolution to the max, the game worked immediately after, the only slight annoyance being having to use the touch screen to use the config, as with other games. Tested up to: Chaos 4 (Sonic), Casinopolis (Tails) Result: Works - 60fps/1280x800p - Proton Experimental - Requires using config tool to force gamepad controls. With all that done, the game worked perfectly from then on and automatically defaulted to gamepad from then on. This required going into the config tool and manually setting the game to gamepad, instead of keyboard. However, when in the game, it would not automatically recognise the Deck's controller, meaning no inputs would be accepted. However, going into the properties menu and forcing compatibility to Proton Experimental allowed it to run properly. Summary: Upon first start on initial install, I was able to get the config menu, but the game would not start itself. Result: Works - 60fps/1280x800p - Proton Experimental. Once past that, the game ran perfectly, although I noticed slowdown occurred when taking damage with a lot of rings, although once again, that may just be a quirk of the emulation in general. Summary: The same as Sonic 1 and Sonic 2, due to being apart of the same collection - the game won't launch past the SEGA screen upon initial start-up, but going into the properties of the game on the Deck and forcing the compatibility to use Proton Experimental will allow it to run properly. Sonic the Hedgehog 3 & Knuckles (SEGA Mega Drive Collection Ver.): Once again, the game generally ran perfectly, barring issues that seem to just be a result of the emulation itself (IE - slowdown). However, as previously stated - going into the Deck's properties for the game, and forcing the compatibility to Proton Experimental allowed the game to launch with no issues. Summary: As with Sonic 1, attempting to launch the collection out of the box with no changes simply resulted in a black screen following the SEGA logo. Sonic the Hedgehog 2 (SEGA Mega Drive Collection Ver.): Result: Works - 60fps/1280x800p - Proton Experimental. However, otherwise it worked perfectly, reporting 60fps at max resolution on Deck. However, as this is the emulated version of the game, it comes with the regular downfalls of the original, such as slowdown and the like. However, by going into the properties menu of the game, and forcing the compatibility to use Proton Experimental, the game immediately worked. Summary: Upon first install of the game, I had no luck - the SEGA logo would come up, however after that was a black screen. Sonic the Hedgehog (SEGA Mega Drive Collection Ver.): That's why I decided for the sake of reporting it for anyone curious - I'd test all of the Sonic games I can (which is all of them barring Origins) and report how they run, how to get harder games to run, and if anything doesn't. However, a thing I've noted is that Steam's verification system isn't very accurate, claiming that a lot of games that can run perfectly fine on the console won't be able to. So recently, I finally got ahold of my Steam Deck and for the last few days, I've been testing a lot of games, both verified and not verified.
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